
Lessons
Learned Spring
2004
"The
Quest for Creativity"
By
Melissa
Baucus, Associate Professor,
Department of Management
and Entrepreneurship
Introduction
Imagine
agreeing to teach a course about which you know very little and that
seems to contradict your own assumptions and behavior. Most
people would never agree to do such a thing.
But I did exactly that when I accepted a job at Xavier
teaching Creativity and Innovation.
I quickly began reading everything I could find in the topic
area, searching out exercises, designing assignments and developing
my own teaching pedagogy for the course.
I felt challenged with the concept of creativity because I
did not view myself as a particularly creative person:
I like routines, think logically in terms of outlines or
diagrams, make rational decisions, and my artistic abilities were
limited to drawing primitive stick figures.
About a month into teaching the course for the first time, I
suddenly had a horrible realization.
I was not only teaching content about Creativity and
Innovation but there was an expectation that I would be exhibiting
creativity and innovation in my teaching approach:
each class should use some novel, unique and engaging methods
to convey knowledge and develop students’ creative skills.
Why had I set myself up for this?
How was I going to master this?
Thus began my quest to teach and
experience creativity and innovation, a quest I share with
you in this article.
How do you define
creativity?
The
first semester or two I did not feel confident enough of my
understanding of the vast literature on creativity to provide a
specific definition so I designed an activity where the students and
I all brought definitions of creativity to class, shared them and
then arrived at our operational definition.
Gradually I integrated the literature into my own written
explanation of creativity that sorts through the various approaches
researchers have taken in defining creativity.
Students read this short article and then we discuss why we
will use a definition that blends several of them together.
Some researchers define creativity by focusing on the person,
while others emphasize the product, the process
or the environment of the organization.
I discovered I originally thought of creativity as something
a person had or did not have (and I assumed I did not possess it).
Reading
and teaching about creativity shifted my mental model to greater
emphasis on the process and environment as critical for developing a
creative product or outcome. This
led to defining creativity as a problem-solving process that results
in a product or outcome that independent “expert”
observers—those trained or experienced in a similar
domain—regard as novel, a leap beyond what exists, or an
“effective surprise” that shocks people with how appropriately
and cleverly the product meets a need or purpose.
The creative problem-solving process works best in a
supportive environment that facilitates and encourages
collaboration, exchange of ideas, experimentation and building on
ideas that initially seem “off-the-wall” but often lead to
viable solutions.
Students
benefit from considering each of the different definitional
perspectives, but the definition we use starts with the assumption
that everyone is creative: many people have learned to hide their
creativity, some may not use it very often and others do not know
how to fully develop their creativity.
But everyone possesses creativity.
How Do You Teach
Creativity?
People
ask me this question on a regular basis.
They typically want to know how it’s possible to teach
something they assume to be innate—people either have creativity
or they do not. Other
people view creativity as a black box or a mystical process over
which we have little control. I
truly wish teaching creativity were as simple as going in on the
first day, waving a wand over my students and turning them into
creative idea finders.
It has taken me two years to recognize that a key part of my
job involves educating students—and everyone else--in the art and
science of creativity.
The science of creativity involves teaching students how to
develop creative processes, learn techniques that can enhance
creative thinking, research problems and ideas in order to use facts
as the basis for creative solutions, and develop feasibility plans
to demonstrate the viability of a creative new idea.
The art of creativity represents something much less tangible
and much harder—if not impossible—to teach.
Students must not only have a knowledge base in an area
related to the problem and their solution, but they must be
passionate about creatively solving the problem.
Students learn about passion when they go out and interview a
creative entrepreneur using a set of interview questions that ask
about where the entrepreneur got his or her creative idea, what he
or she had to do to make the idea marketable or feasible, what
“failures” the entrepreneur experienced and how he or she dealt
with them, and how the entrepreneur defines “failure”.
Most of the students come back from their interviews talking
about the entrepreneur’s passion, how he or she would not let go
of a dream or objective and all that the entrepreneur went through
to make the for-profit or nonprofit venture a success.
They learn that successful creative entrepreneurs continually
search for creative ideas, develop creative problem-solving
approaches to address obstacles or setbacks and have incorporated a
number of creativity techniques into their everyday thinking (e.g.,
tools for challenging and reversing assumptions, using unrelated
ideas to generate creative solutions to problems and so forth).
Why
Teach Creativity & Does it Belong in a
Business
School
?
Creativity
and Innovation (ENTR/MGMT/MKTG 360) started out as an experimental
course and one of my first tasks was to establish course objectives,
a list of topics covered in the course, a reading list, and a grid
detailing how the course fit with the mission of my department and
the
College
of
Business
. It was quite an
interesting task to convince others of the value and contribution of
the course when I was not yet completely sure I knew what the course
entailed.
One of the challenges I had not anticipated was explaining why
we should teach creativity in a business school.
Many entrepreneurship programs across the country offer
courses in creativity and innovation, recognizing that would-be
entrepreneurs need viable creative ideas around which to form their
business. Additionally,
most corporations and other organizations (e.g., nonprofit
organizations) have been emphasizing the need for employees to
“add value” by identifying and solving critical organizational
problems or finding ways to better serve customers or clients.
This requires creativity, something most students have lost
by the time they reach college.
Business schools—and educational institutions in
general—teach most students to latch onto the first answer that
appears, look for a single “right” answer, tell teachers what
they want to hear, pick a safe or easily justified answer, memorize
and regurgitate information and so forth.
We rarely reward students for a creative approach to a
problem, especially if the answer or outcome is not the one sought
by us as professors. At
the same time, we criticize students for not being very motivated,
showing little critical thinking, not following through on their
responsibilities, and not applying themselves to help address
problems around them (e.g., things that could improve Xavier).
My job in creativity and innovation involves changing these
norms.
Creativity and innovation teaches students to continually
observe the world around them, looking for problems, products or
processes that do not work well, unmet needs that people have and so
forth. Then I empower
students to see themselves as responsible for addressing these
challenges, developing creative solutions and taking charge of
implementation. I have
to teach students about their own mental models of creativity and of
how they think the world works in order to get students to begin
questioning everything they see, hear and experience.
We spend a lot of time asking, “why?”
We also learn about framing or how a person perceives and
categorizes a problem, situation or issue and then how the person
presents it to others. Students
learn to frame a problem in multiple ways so they can generate—and
help others develop—creative alternative solutions.
We establish an environment in the classroom where the
students and I openly challenge one another’s frames, especially
when one of us slips and suggests that something is not possible or
can’t be done. We also
learn to appreciate an idea that initially seems bizarre or
impossible since we can often work together to transform it into a
new and viable solution.
The challenge at the beginning of the semester involves
helping students understand the importance of learning about
creative problem solving and establishing it as a legitimate and
well-researched field of study.
Then my job shifts to addressing the frustration students
experience when they compare my course to their other classes:
they frequently complain about mundane assignments, boring
class presentations and so forth in their other courses.
I encourage them to think about these as challenges requiring
creative problem solving: how
can they contribute positively to creating a more interesting and
fun learning environment? How
are they framing those classroom experiences so they create the
reality about which they now complain?
The third step in the process entails preparing students to
continue their creative problem solving journey after they leave my
class. I have not yet
mastered this step. Many
students tell me they use the techniques later, especially students
who work while taking my class, but some find that it becomes
difficult to maintain their creative thinking and problem solving
when they no longer operate in our supportive classroom environment.
Perhaps I need to link past students to current students so
they reinforce one another’s learning and creativity.
I see creativity and innovation as essential for business
students as well as those in any field of study in the university.
We need to encourage our students to take responsibility for
creatively solving important problems and to look for ways to
improve current processes, products and services.
Nonbusiness and business students minoring in
entrepreneurship take creativity and innovation as their first
course and it helps prepare them to tackle problems within their
major area of study. The
class benefits greatly from nonbusiness majors because they add a
different perspective or frame problems in different ways and build
on unique areas of expertise and knowledge.
The students quickly notice that they learn a great deal from
working on problems with students from different fields of study.
How
Do You Test Creativity?
Another
question I frequently hear involves how can anyone test creativity?
Surprisingly, I could test in much the same way that we test
students in other fields. I
could offer multiple choice or essay tests that assess students’
understanding of key concepts, definitions and application of
concepts. In other
words, I teach major concepts, definitions, techniques and models
just as my colleagues do in other disciplines.
The only difference is that I am required to do it
creatively.
The real challenge shifts to how to creatively test
students’ knowledge of creativity.
No one ever taught me that in graduate school (e.g., Creative
Test Design 901). That
meant I had to learn by experimenting and innovating or by being
creative. I had to do
what I was teaching.
Each
of my exams became a creative experiment and I told the students
that each time. Most of
the experiments or exams worked really well, including some cases
where students told me they loved the exams.
Some ended up being great experiences but overly time
consuming such as the exam with the zip-lock bag problem and the
nonsmoking ads for teens. I
developed that exam in response to students saying they wanted more
hands-on experiences and wanted to work through a problem past the
implementation stage. For
the exam, one question presented a zip-lock bag filled with
miscellaneous items (fake fur, nuts and bolts, popsickle sticks, a
crayon, notecards and so forth) and students had to use the
techniques and processes they had learned to come up with a creative
use for the items and then build the “product”.
Another question on the same exam provided an Ann Landers
column discussing the ineffectiveness of nonsmoking ads aimed at
teens and Ann responding that there must be some creative people
somewhere who could design better ads.
She obviously meant my students so that became their task as
they showed me the creative problem solving techniques they had
learned so far in the course and developed new ad campaigns.
An interesting thing happened with these exams.
I could see exactly where students were with their creative
thinking and problem-solving skills.
Students who learned the science but not the art of
creativity could usually recite the steps in a particular technique
or process they learned but could not use it to develop creative,
novel and appropriate new solutions or ideas.
Their ideas represented what already exists or standard
solutions used by other organizations in addressing the same problem
(e.g., they could only see the ziplock bag items in their standard
form or typical use and had great difficulty coming up with any way
to develop something new and creative).
At the other extreme were the students who possessed both the
art and science of creativity. These
students thought about the items as representations of other
objects—they could be anything the student wanted and the student
was simply using them to create a prototype of the product designed
by using the various problem-solving techniques.
Most students were somewhere in between the two extremes but
the exams showed me precisely what they had learned and how
effectively and creatively they could use what they had learned.
Another question that reveals students’ creative thinking
skills and mastery of course concepts and that completely shocks
some students is the “create your own exam” question.
I have used several variations of this in the past but it
generally involves telling students to assume they came to class for
the exam, they received a blank piece of paper and were instructed
to design their own exam that would enable them to show me what they
had learned so far. I
give the students some initial direction by telling them to start
out by using the challenge statement technique, one that requires
you to state a challenge and then go through several processes to
reword and refine the statement.
Students can then choose other techniques they want to use
until they feel they have arrived at a creative solution.
Students have proposed solutions such as having class members
select a card from a hat and then each student must role-play the
concept or technique in the hat to show that he or she fully
understands the concept, or giving groups of class members a product
and they would have one week to creatively redesign the product and
demonstrate the superiority of the new design.
I really like the above question because many students rise to
the challenge and suggest creative testing options I would never
have thought about for the class.
The question also helps other students see where they need to
improve, especially students who cannot figure out how to tackle the
problem at all. One
student kept coming up to see me during the exam, asking me to
re-explain the question. He
said he had memorized the challenge statement technique and he had
the initial statement I had helped him write when he came up a few
minutes earlier, but he could not seem to generate any creative
ideas. He finally
admitted that if he was given a blank sheet of paper for an exam, he
would put his name on it, hand it in and go drop the course.
He needed to be given specific questions to answer with the
information he had memorized. Fortunately,
he told me that the exam made him recognize how much he needed to
learn about and engage in creative problem solving.
This
semester I am experimenting with no exams.
Students have to use the concepts on several projects:
1) researching and writing three feasibility plans to
demonstrate the viability of a creative new product or business
concept; and 2) group creativity problem that entails researching a
problem, developing creative alternative solutions and implementing
one of them to solve the problem.
These types of projects require students to fully research
and understand the problem prior to coming up with possible
solutions. For instance,
one group this semester decided on a solution--Xavier needed a
convenience store on campus--before they understood what the unmet
need was or if one truly existed, what problems prevented or
hampered students from purchasing from existing stores, how best to
satisfy that need (e.g., providing a transportation service to local
stores, a delivery service that allowed students to order what they
needed and receive it a short time later, how to make a venture
financially feasible and so forth).
This made their job much more challenging and limited their
ability to think of creative alternative solutions.
The larger project adds other key dimensions since students
must frame their project, problem or challenge in such as way that
they can successfully implement a creative solution by the end of
the semester. Students
learn that they must break a larger problem into manageable chunks
and tackle pieces of it. They
also need to enlist the help of others, including involving others
in the process of generating creative solutions.
Teaching
Creative in an Uncreative Physical Environment
One
of the areas of creativity I find fascinating involves the
relationship between architecture or the physical environment and
creativity. Research
shows that employees generate a greater quantity and higher quality
of creative ideas when they work in an environment that offers
plenty of stimuli and lots of natural light.
The work environment should also be designed to facilitate
interaction and collaboration. In
many companies, this means developing sunny atriums with plenty of
seating for small groups, central stairways and other common areas
that people frequently use so they run into and can converse with
others on a regular basis. It
includes lots of color and artwork on walls to trigger creative
thinking and ideas. Buildings
have been redesigned to take advantage of natural lighting with more
windows, using adjustable awnings and shutters to block excess heat
in summer and use the sun’s warmth in winter; the construction
costs required for these makeovers have typically been recouped
within a year or two from the savings due to lower electricity and
energy bills, higher employee productivity, reduced absenteeism and
turnover and other tangible benefits.
As I teach students about the benefits of architecture or
building design for creativity, we frequently begin critiquing our
classroom and educational environment.
It stands in marked contrast to corporations or other
organizations that foster and excel from their employees’
creativity. We often
discuss the difference between grade school classrooms with their
bright colors, posters and pictures and samples of students’ work
all over the walls. These
generate excitement about learning, stimulate creative thinking and
convey information. In
contrast, our classrooms typically have light gray walls, one cross
on display and functional but not particularly attractive
furnishings. We often
end up wondering why it is assumed that college students do not need
any stimulation in their classrooms or why professors might not want
to provide anything “interesting” for students to look at or
think about during class (aside from the professor’s lecture or
presentation). More
importantly, we begin wondering what our classes might be like if
our learning environment fostered creativity and innovation.
I keep hoping that Xavier will experiment with color, artwork
and other stimuli on the classroom walls such as a mural of great
philosophers and their contributions to our thinking or examples of
ways chemistry has enhanced our lives.
It might generate more cross-discipline conversations,
thinking and collaboration, as well as encouraging greater
experimentation and innovation.
Conclusion
My
quest to learn about and teach creativity continues but it has
already had a huge impact on my life.
I now engage in continual experimentation with my teaching,
taking fairly big risks in the classroom on a regular basis without
knowing whether or not they’ll work.
Creativity requires that I define failure as something that
teaches me what doesn’t work particularly well so I can move in a
new direction. I also
place greater value on what I learn from my colleagues and students
since creativity allows me to build on seemingly unrelated ideas and
concepts. I hope the
experiences I shared in this article provide you with something upon
which you can build, leading you to experiment and take risks with
your own teaching.
_______________________________
Contributors
to the Lesson Learned series have been selected by their deans to
share their experiences in the classroom, describing a teaching
technique or exercise that they have found to be effective.
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