A well-designed course-based game, like good pedagogy, motivates students to engage with course material, provides opportunities for individually-paced mastery of skills and concepts, promotes collaboration and facilitates low-risk competition among students. Further, games can orient learning to real-world applications. In this FLC, members will explore principles of gaming through studying and playing games (!) and will experiment with ways to incorporate game-based learning into their courses through individual projects.
Tom Merrill (Music)
Jodi Wyett (English)
James Wood (Philosophy)
Anne Davies (Library)
Jen Gibson (Psychology)
Thilini Ariyachandra (MIS)
Michelle Brady Philosophy)
Mike Goldweber (Mathematics)
Feel free to contact the FLC facilitators about this particular FLC.
For general questions about FLCs, please see the CTE website or contact:
Steve Yandell, faculty director of the CTE